Post by Sire Halfblack on Jul 14, 2008 11:10:39 GMT
Location of Facility: The Mercantile Quarter
Facility: The King’s Bazaar (Curiosity Shop 5)
Owner: The Council
Who can use: Any one
Limitations on use: See individual orders below
Shop of Wonder and Delight (Curiosity Shop 2)
Deci curiosity shops often contain rare texts and scrolls. There is a chance that a visitor may locate the basics of one Dark Rite or another in the shops equal to a chance of (Number of Shops at this level in the city) or less on a D6 (6 always being a failure).
The Curious Emporium (Curiosity Shop 3)
Such an Emporium offers a wider chance of tracking down one of the Rites that found their way to Deci with many of the exiles from Glorianave – Cerus Amora amongst them. To this end, the Curious Emporium acts in all ways as the Shop of Wonder and Delight but in this instance the Tree sought for may be stated freely - not just the ‘darker’ ones. The Tree must be given in the Focussed Order and it must be one of the standard ones found in This Mortal Clay.
The Wondrous Lair (Curiosity Shop 4)
The Wondrous Lair is a place of such gathered magic and art that its very size varies within as to the nature of its stock, the time of year and even the person who comes to visit. Not just a purveyor of wonders but also of displayed curiosities, beasts and samples of goods and life from a dozen different lands and as many worlds again. Varying in appearance within from a dark and gloomy, glittering and spicy to light and majestic depending on the city in which it is based the Wondrous Lair draws the minds of the people towards magic and the mysteries that without their otherwise gloomy lives.
The King’s Bazaar (Curiosity Shop 5)
The King’s Bazaar is the pinnacle of a nation’s curiosity shops and originally it spread over an entire street in Alguz. However the failing of the Imperial Foundation Guilds in Alguz at the Final Dawn of IM1008 when Alguz was brought to the brink of Talthar’s heaven lead to the bazaar to start to collapse, its mystic links and that of the more worldly and less spiritual craft guilds unable to function in the radiance of Talthar’s glare. As a result in the midsummer of IM 1009 the Bazaar’s many shops re-opened in Deci within the sprawling Market that the Vizier had encouraged to spread across the Mercantile Quarter only the month before.
Once more traders from far and wide across the empire, procurers of oddities travel to the Bazaar as word spreads throughout the nation and settle. Nowhere else can such things be found, nowhere else are such wonders sought and obtained. The Bazaar is not so much one grand structure but a market in and of itself, with shops specialising in esoterica of all kinds beyond stalls with more worldly (and sometimes even otherworldly) goods for sale and trade.
Any limitations on use: See individual orders below
SSN 1619: Browse through the King's Bazaar (Ritualist Tree)
This order can be used to find rites of any given, standard, Tree. Particular rites are not sought, but orders granting such scriven rites now extend to every standard Tree with a 5 in 6 chance of success.
SSN 1619: Dig about amongst the King's Bazaar.
This order will unearth one, random rare Bundle.
A character may use as many such orders in a given turn as he has orders free to do so and to the limit of his highest Ritualist Tag. Such a benefit that acquires rare Bundles may also be used to such a limit, but only by a single given character in a particular month (Please notify Anath if you intend to use this order so that your time is not wasted by someone else having got there first that month).
SSN 1619: Members of the Council, whilst within the city for the entirety of that turn, gain the benefit of the Ritual Scholar Tag as if they possessed it at Level 3.
SSN 1619: Material paraphernalia costs for Rites of Level 1-3 enacted in the city itself are halved after all other calculations.
Facility: The King’s Bazaar (Curiosity Shop 5)
Owner: The Council
Who can use: Any one
Limitations on use: See individual orders below
Shop of Wonder and Delight (Curiosity Shop 2)
Deci curiosity shops often contain rare texts and scrolls. There is a chance that a visitor may locate the basics of one Dark Rite or another in the shops equal to a chance of (Number of Shops at this level in the city) or less on a D6 (6 always being a failure).
The Curious Emporium (Curiosity Shop 3)
Such an Emporium offers a wider chance of tracking down one of the Rites that found their way to Deci with many of the exiles from Glorianave – Cerus Amora amongst them. To this end, the Curious Emporium acts in all ways as the Shop of Wonder and Delight but in this instance the Tree sought for may be stated freely - not just the ‘darker’ ones. The Tree must be given in the Focussed Order and it must be one of the standard ones found in This Mortal Clay.
The Wondrous Lair (Curiosity Shop 4)
The Wondrous Lair is a place of such gathered magic and art that its very size varies within as to the nature of its stock, the time of year and even the person who comes to visit. Not just a purveyor of wonders but also of displayed curiosities, beasts and samples of goods and life from a dozen different lands and as many worlds again. Varying in appearance within from a dark and gloomy, glittering and spicy to light and majestic depending on the city in which it is based the Wondrous Lair draws the minds of the people towards magic and the mysteries that without their otherwise gloomy lives.
The King’s Bazaar (Curiosity Shop 5)
The King’s Bazaar is the pinnacle of a nation’s curiosity shops and originally it spread over an entire street in Alguz. However the failing of the Imperial Foundation Guilds in Alguz at the Final Dawn of IM1008 when Alguz was brought to the brink of Talthar’s heaven lead to the bazaar to start to collapse, its mystic links and that of the more worldly and less spiritual craft guilds unable to function in the radiance of Talthar’s glare. As a result in the midsummer of IM 1009 the Bazaar’s many shops re-opened in Deci within the sprawling Market that the Vizier had encouraged to spread across the Mercantile Quarter only the month before.
Once more traders from far and wide across the empire, procurers of oddities travel to the Bazaar as word spreads throughout the nation and settle. Nowhere else can such things be found, nowhere else are such wonders sought and obtained. The Bazaar is not so much one grand structure but a market in and of itself, with shops specialising in esoterica of all kinds beyond stalls with more worldly (and sometimes even otherworldly) goods for sale and trade.
Any limitations on use: See individual orders below
SSN 1619: Browse through the King's Bazaar (Ritualist Tree)
This order can be used to find rites of any given, standard, Tree. Particular rites are not sought, but orders granting such scriven rites now extend to every standard Tree with a 5 in 6 chance of success.
SSN 1619: Dig about amongst the King's Bazaar.
This order will unearth one, random rare Bundle.
A character may use as many such orders in a given turn as he has orders free to do so and to the limit of his highest Ritualist Tag. Such a benefit that acquires rare Bundles may also be used to such a limit, but only by a single given character in a particular month (Please notify Anath if you intend to use this order so that your time is not wasted by someone else having got there first that month).
SSN 1619: Members of the Council, whilst within the city for the entirety of that turn, gain the benefit of the Ritual Scholar Tag as if they possessed it at Level 3.
SSN 1619: Material paraphernalia costs for Rites of Level 1-3 enacted in the city itself are halved after all other calculations.